Character Design – Rudy
Descripción:
This project follows the complete design process of an alien character, from initial concept sketches to the final render and animation. Inspired by classic extraterrestrial imagery, this character incorporates textured skin and reflective, large eyes that convey an otherworldly presence. The journey includes conceptualization, sculpting, detailing, texturing, rendering, and animation, showcasing a cohesive workflow in character creation and bringing the character to life through expressive movement.
Motion Capture Animation with ROKOKO Suit
Description:
This project showcases a 3D character animation created using motion capture technology with the ROKOKO suit. The initial movement was captured within the ROKOKO software, which provided the base motion data. The animation was then imported into Maya for further refinement, where additional adjustments were made to enhance the natural flow and detail of the character’s movement. This process highlights the integration of advanced motion capture with traditional 3D animation software to produce a polished and lifelike final animation, demonstrating precision in both capture and editing stages.
Material Optimization – Night Render with Realistic Animation Style
Description:
This project entailed optimizing materials to produce a realistic yet animated nighttime render. The focus was on refining textures, lighting, and materials to enhance the model’s futuristic and mechanical details in a stylized but credible way. The result balances animated aesthetics with realistic depth, making it suitable for dynamic scenes that require both detail and atmospheric lighting.
Detailed Modeling – M-Audio Oxygen Pro Mini
Descripción:
This project showcases a high-detail 3D model of the M-Audio Oxygen Pro 25 Mini, a compact MIDI controller popular in music production. The model captures intricate features such as the keyboard, control knobs, and interface elements, demonstrating precision in commercial product modeling. Ideal for close-up renders and product visualization.
Building Design – Cyberpunk Futuristic Building
Descripción:
This futuristic cyberpunk building is designed with flexibility in mind, allowing for customizable configurations and easy modifications. The structure features distinctive elements that can be rearranged or adjusted to suit various architectural needs, making it ideal for dynamic, futuristic environments.
Organic Modeling – Human Hand Modeling
Descripción:
This project focuses on the detailed modeling of a human hand, capturing anatomical accuracy and subtle nuances in skin texture, joint structure, and finger positioning. The model showcases careful attention to proportions, muscle flow, and realistic surface details, making it ideal for close-up renders in character design and anatomical studies.
Environment Modeling- Captain Komodo’s Cabin
Descripción:
For study purposes, I recreated from scratch the detailed and immersive environment of Captain Komodo’s Cabin, originally designed by Paolina Sie. This project focuses on intricate prop modeling and spatial composition, aiming to capture the essence of a lived-in, mysterious captain’s cabin. The process allowed me to enhance my skills in environmental modeling and attention to detail.
Modular Kit – Customizable Stage Design
Descripción:
This modular kit is designed for flexibility and efficiency, allowing clients to easily construct and adjust stage environments to meet their specific needs. Each piece is carefully crafted to fit seamlessly with others, enabling quick assembly and reconfiguration. Perfect for projects that require adaptable structures and efficient setup times.
2D Animation Intro – Batman Arkham
Description:
This project involved creating a dynamic 2D animation intro for the Batman Arkham video game, using After Effects to achieve a parallax effect with flat images. The challenge was to generate depth and movement, bringing Gotham City and its iconic hero to life with layered visuals. Enhancing the animation with visual and sound effects, this intro captures the dark, intense atmosphere of the Batman universe, setting the stage for players through a compelling audiovisual experience.
What I’m Currently Working On?
Currently exploring new skills and projects that bring fresh perspectives to my 3D design work. From futuristic model collections to advancing in video editing and motion capture, I’m expanding my expertise to deliver impactful visual experiences.
Exploring Industry Tools: Motion Capture with ROKOKO Suit
Experimenting with industry-leading tools like the ROKOKO motion capture suit to bring realistic movement and dynamics into my 3D projects. This hands-on exploration of motion capture technology is paving the way for lifelike animations and more interactive designs.
Advanced Training in Video Editing and Visual Storytelling
Currently advancing my skills in video editing and audiovisual storytelling to enhance my ability to convey compelling narratives through visuals. This training strengthens my capacity to create immersive experiences across various media.
3D Model Collection – Futuristic Cyberpunk (in Progress)
Description:
Actually, I´m developing a new collection of cyberpunk-inspired 3D models, featuring futuristic vehicles, weapons, buildings, and other unique assets. This project combines intricate detailing with imaginative design to bring a bold vision of the future to life.
Ready to elevate your project?
Let’s Work Together
I’m Jhon Velandia, a 3D design specialist with experience in modeling, rendering, digital animation, and motion capture. With a strong background and hands-on projects in video games, animations, and interactive environments, I use tools like Maya, ZBrush, and Unity 3D to bring innovative concepts to life. My experience in graphic design adds an aesthetic vision that complements my technical 3D skills. With a collaborative approach and a creative problem-solving mindset, I’m ready to contribute to projects seeking high realism and impactful visual storytelling. Let’s connect and bring your ideas to life!